Misereor


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Role:
2D and 3D animations
Software: Cinema 4d
Studio: Sehsucht Berlin



The goal in this project was to bring a finished print campaign to motion. What made the print campaign special was the wood cut technique the original artist used and we had to imitate.

I mainly worked on the shots at the beginning of the spot where you see the car the first time, the whole ocean sequence with the ships and the sequence where the man gets shot from the back. I used a mix of "real" footage we shot (with the camera) in the basement and drew over frame by frame and 3d animations for the ship sequence and the rocks where the foot steps into the image at the end.




Kunde: Bischöfliches Hilfswerk MISEREOR e. V.
Leiter Presse- und öffentlichkeitsarbeit: Michael Kleine

production: Sehsucht Berlin GmbH & Co KG
director: Mate Steinforth
animation: Mate Steinforth, Helge Kiehl, Christian Zschunke, Hannes Weikert, Alex Glawion, Ronny Schmidt and me
compositing: Helge Kiehl
producer: Julia Rudloff

agency: Kolle Rebbe GmbH
creative director: Lorenz Ritter, Christian Doering
art director: Julia Siniaeva, Andreas Meier
copywriter: Sabine Kuckuck
consultant: Jan Kowalsky
producer: Emanuel Mugrauer

music & sound design: Vandertone Music and Sound Manufactory




Copyright: Philipp Brömme
2022